


Sometimes you’ll even get to bring the story into the dungeons with you as there’ll be certain quests to fulfil and items to collect. These aren’t just some pixelated characters with skill trees, time has really been taken to flesh them out and give them substance and soul. You’ll get to see how the Bergsons unwind, and how they think and feel by hovering over each room. These choices continue to crop up as you play, progressing through the dungeons, fighting back the Corruption, moving from place to place, as each Bergson steps in to help.Īnd there’s this ever-growing sense of continuity and family, building bonds and dealing with day to day personal problems. His daughter just wants to help and do her part, and so, suddenly, the player is presented with a choice. At first it might seem you’ll just be hacking, blocking, dodging and slicing enemies with a big old sword from end to beginning, but then John stumbles into his daughter, Linda, an expert markswoman. The spirits will then reignite the crystal at the centre of Sanctuary and open a door to the Corruption.Įach Bergson responds to this very differently, and the game begins with you playing as John, head of the house. This Sanctuary allows the Bergsons to travel between various lands in order to claim Rea’s three spirits. Most of the story takes place at the Bergson’s home and their Sanctuary. Now, unfortunately, grandmother Margaret has observed that the Corruption is back, and so a new generation of Bergsons find themselves emulating their ancestors to try and do what they once did. You follow the story of the Bergsons – a legendary band of relatives who, many generations ago, worked together to fight back the Corruption which plagued Mount Morta, the landmark they are custodians for. For one thing, there’s a really intricate, heartfelt story driving this forward, where characters are thrust into the spotlight in unexpected – sometimes tragic – ways. It’s essentially a dungeon-crawler where you hack and slash through spiders, goblins, and trolls, while picking up tons of loot.īut Children of Morta is so much deeper than that. So, basically, if you love Diablo, you’ll adore this. I’ve always been a fan of the game, but I guess I’ve got a newfound appreciation for what Dead Mage have achieved. I played it a lot when it first came out, but since picking the game up on Switch again, I’ve found it’s just one of those titles better suited to handheld play. I’ve been spending a lot of time with Children of Morta lately, in light of its extensive content roadmap and major new updates.
